One Seamless World #
Everything in Timelords lives in a single, connected world. What look like far-flung destinations (the Iron Mine, the Diamond Mine, the Alignment Chamber) are all regions you travel to, not separate places or dimensions. You start in The Origin, the home region where the whole game begins, and every new area opens up as you climb your Time Leaps and eras.
The Origin & Its Regions #
Most of the early game happens inside The Origin. It's the hub you spawn into and it holds a cluster of regions you'll grow into: the Coal and Bronze mines, Scientist Island, The Peak, Skyspire, and the Volcano. Each opens with its own gate. Walk up to a red barrier and it tells you exactly what you still need.
| Region | What's there | Unlocks at |
|---|---|---|
| The Origin | Spawn, the Ticks & Moments buttons, early shops and upgrades | Start |
| VIP Cave | A perk lounge for supporters | The VIP rank |
| Seconds Cave | The Seconds button: your first reset | 10K Moments & 100K Ticks |
| Coal Mine | First Coal, the Miner, your first pickaxe | Time Leap 2 (Explorer) |
| Bronze Mine | Bronze ore, gear shops, the Fracture rune pack | Time Leap 4 (Miner) |
| Scientist Island | The Scientist: quests & Time Leap automation | The Stone Age |
| The Peak | Unlock the Strength πͺ stat | Time Leap 7 (Peakbound) |
| Skyspire | Unlock Intelligence & the Era system | Time Leap 8 (Cloudwalker), Strength unlocked |
| The Volcano | Lava pools for Flesh & Strength | The Carnage alignment |
The Deeper Regions #
Past The Origin, three larger regions open up. They're reached by lift and balloon operators or straight from the warp menu, but they're still part of the same continuous world, just further along your journey.
Home of Iron ore, the Relic Smith (who applies relics to your gear), and the Undead Miner. Unlocks at Time Leap 5 (Caveman).
Where you meet the four Timelords and choose an Alignment: Genesis, Ascension, Tectonic, or Carnage. Opens at the Stone Age.
The deep endgame region: Diamonds, the Diamond Forge, custom mobs, and the boss lair. Unlocks at Time Leap 12 (Diamond Breaker) with the Stone Age reached.
| Region | Highlights | Unlocks at |
|---|---|---|
| Iron Mine | Iron, Relic Smith, Undead Miners | Time Leap 5 (Caveman) |
| Alignment Chamber | The four Timelords & Alignments | The Stone Age |
| Diamond Mine | Diamonds, the Forge, custom mobs & the boss | Time Leap 12 (Diamond Breaker) + Stone Age + 1B Strength πͺ |
| Diamond Forge | Refine Diamonds into Pure Diamonds | Inside the Diamond Mine: Stone Age + 1T Strength πͺ |
| Cave Crawler Lair | The Mutant Cave Crawler boss fight | Deep inside the Diamond Mine |
Getting Around #
Travel between regions is quick and you'll never lose your place. The full breakdown lives on the Warps & Travel page, but the essentials are:
/spawn/warp/lm & /bo/extrawarpsGates & Persistence #
Regions you haven't unlocked are walled off by red area gates. Walk up to one and it spells out precisely what you're missing; meet the requirement and the barrier vanishes for good.
Because access is tied to your best-ever Time Leap progress rather than your current cycle, a reset never locks you out of somewhere you've already been. A Seconds or Chrono Dust reset, a full Time Leap, or even an Era reset can lower your current tier, but the regions you've opened stay open, and your pickaxes, swords, armor and other items are kept right through it.
Ready to explore further? See the full Warps & Travel guide, meet the people worth talking to, or read up on the exact area gates that mark your progress.