What Relics Do #
A relic isn't worn on its own. It's fused into a piece of gear and boosts that gear's own contribution to a stat. A sword relic scales the sword's Damage 🗡, an armor relic scales a piece's Defense 🟠, and a pickaxe relic scales its Mining Speed ⛏. Every relic goes on the matching gear category and nothing else.
Each relic's exact strength is rolled once when it's created and kept forever, so two copies of the same relic can land on different values, so it's worth hunting for a high roll. Each relic type has a rarity from Uncommon up to Rare.
The Relics #
There are seven relics, split across the three gear categories. Most drop from custom mobs or come from an NPC; the exact boost you get rolls within the range shown.
| Relic | Slot | Boost | Rarity | Source |
|---|---|---|---|---|
| Haste Trinket | Pickaxe | +5–50% Mining Speed ⛏ | Uncommon | Rare mining drop (1 / 10,000) |
| Pickaxe Trinket | Pickaxe | +2–10% passive activation chance | Rare | Gemstone Guardian |
| Fang | Sword | +5–20% Damage 🗡 | Uncommon | Cave Crawler |
| Steel Frame | Sword | +Damage 🗡 & +Crit 💥 | Rare | Diamond Smith |
| Zombie Skin | Armor | +5–10% Defense 🟠 | Uncommon | Undead Miner |
| Guardian Armor | Armor | +35–65% Defense 🟠, −Move Speed | Rare | Gemstone Guardian |
| Collector's Cloak | Armor | +Move Speed, −Defense 🟠 | Rare | Collector quest |
The Relic Smith #
The Relic Smith lives in the Iron Mine and is where every relic gets applied. Open it, drop a relic in one input slot and the gear you want it on in the other, and the anvil between them tells you whether the two are compatible. When they match, click the anvil to start.
Only one relic can be applied at a time, and a piece of gear holds one relic at once, so you can't overwrite an occupied relic slot without removing the old one first.
Apply Times #
Applying a relic takes real time, and the stronger the relic, the longer the wait. The gear stays locked in the smith for the whole duration, so plan around it and go do something else in the meantime.
| Relic | Slot | Apply Time |
|---|---|---|
| Zombie Skin | Armor | 30 seconds |
| Fang | Sword | 3 minutes |
| Steel Frame | Sword | 3 minutes |
| Guardian Armor | Armor | 5 minutes |
| Collector's Cloak | Armor | 5 minutes |
| Pickaxe Trinket | Pickaxe | 10 minutes |
| Haste Trinket | Pickaxe | 30 minutes |
Tips #
- Because a relic scales the gear's own boost, save your best-rolled relics for your best gear. The same Fang is worth far more on a Carnage Cleaver than on an early Bronze sword.
- Relics come off cleanly, so don't be afraid to apply one early. When you upgrade the gear, just remove the relic and move it over.
- Upgrading a piece of gear to its next tier already carries over any applied relic, so you rarely need to remove and re-apply just to climb a gear ladder.
- A high roll matters: an Haste Trinket can land anywhere from +5% ⛏ to +50% Mining Speed ⛏, so re-roll for a good one before committing the 30-minute apply.
- Everything here is permanent. Relics and the gear they're on are never lost to any reset, so a relic you fuse today keeps paying off through every Time Leap and Era.