Wiki / Items & Gear / Accessories
👜 Accessories

Accessories

Passive boost items worn in your 15-slot Accessory Bag. Each one rolls its exact values when you get it and keeps them forever, and like all gear, accessories are never lost to a reset.

Overview #

Accessories are permanent passive items. Slot one into your Accessory Bag (/accessories) and its boosts apply automatically while it's equipped, with no activation and no upkeep. The bag holds 15 accessories at once, and you can't equip two of the same type, so a full bag means fifteen different accessories all stacking their effects.

Every boostable accessory rolls its exact numbers once when it's created and keeps them for good, so two of the same accessory can land on different values within its range. It's worth chasing a high roll. Their boosts feed the same universal boost stack as artifacts, relics, and potions, so they compound with everything else you have going.

🔑
Accessories never reset. They survive every reset in the game: Seconds, Chrono Dust, Time Leap, the Intelligence reset, and Era resets. Once it's in your bag, it stays there.

The Accessory Bag #

Open your bag any time with /accessories. It's a simple 15-slot container: drop an accessory in to equip it, take it out to unequip. Because duplicates are blocked, the bag is really a checklist of every accessory in the game, and the goal is to collect the whole set and slot each one for its own unique boost.

Slots
15 total, one accessory each.
Duplicates
Not allowed. You can only equip one of each type at a time.
Equip / unequip
Instant. Boosts turn on the moment an accessory is in the bag and off when you remove it.
💡
Since there are no downsides to filling slots, wear every accessory you own. Prioritize finding the ones tied to your playstyle: combat boosts if you farm mobs, mining boosts if you're deep in the mines.

Every Accessory #

There are five accessories right now, spanning resource, mining, and combat boosts. The rolled boosts below show the min–max range each one picks from when you receive it.

AccessoryRarityBoostSource
❤ Supporter Rare ×1.01–1.1 all resource fortunes Vote Shop
Coal Common ×2 Coal Coal Mine
Prism Epic ×1.01–1.2 Crit Power 💥 & +5–15% Mining Speed ⛏ Prism Archer
Neuron Epic +Intelligence Generation, sometimes +Intel boost power Arcane Trials shop
Venom Legendary +Damage 🗡, sometimes ×Strength Mutant Cave Crawler
❤ Supporter Rare
Multiplies all of your resource fortunes by ×1.01–1.1, a broad, always-useful boost across every resource. A thank-you from the Vote Shop for voting for the server.
Coal Common
A flat ×2 Coal to your coal gains. Simple and reliable, a great first accessory unlocked early in the Coal Mine.
Prism Epic
A hybrid combat-and-mining boost: ×1.01–1.2 Crit Power 💥 plus +5–15% Mining Speed ⛏. Drops from the Prism Archer in the Diamond Mine.
Neuron Epic
Adds flat Intelligence Generation, and often adds a second boost to your Intelligence boost power on top. Bought from the Arcane Trials shop on the Ascension path.
Venom Legendary
The rarest accessory: it adds Damage 🗡 (either a flat amount or a multiplier) and has a chance to also grant ×1–1.5 Strength. A prized drop from the Mutant Cave Crawler boss.
💭
Because each accessory rolls its values on drop, no two Prisms or Venoms are exactly alike, and once one is yours, its numbers are locked in for good.

How to Get Them #

Accessories come from all over the game rather than a single shop:

Mob drops

The Prism Archer drops Prism, and the Mutant Cave Crawler boss drops Venom. Higher Loot Luck ⭐ improves your odds. See Loot & Loot Luck.

Mining unlocks

The Coal accessory is earned as you progress the Coal Mine.

🧠 Alignment shops

Neuron is sold at the Arcane Trials shop on the Ascension path.

🗳 Voting

The ❤ Supporter comes from the Vote Shop as a reward for supporting the server.

All of these areas (the Diamond Mine, the Coal Mine, the Arcane Trials) are regions you travel to within the one continuous Timelords world, not separate worlds.