Overview #
Skyspire is the sky region you reach after Strength. Take /warp skyspire once it's
unlocked. Intelligence opens up at the Cloudwalker
Time Leap tier (100 Temporal Power), the same tier that
unlocks your Era. Skyspire is an area you travel to, not a separate
world. It's still one seamless game.
The Intelligence Generator #
At Skyspire you'll find the Intelligence Generator button. Each press permanently raises your Intelligence Generation, but it's a reset, and it's on a 60-second cooldown. To use it you need:
- Access to Skyspire (reach it from The Peak);
- At least 10,000 Strength;
- The Cloudwalker Time Leap tier.
When you press it, the button trades a slice of your progress for a bigger passive stream:
| What the reset wipes | What it does NOT touch |
|---|---|
| Your Origin resources: Ticks, Moments, Seconds, Chrono Dust (and their upgrades) | Your Diamonds and all items: pickaxes, swords, armor, relics, artifacts, accessories, charms and runes are always kept |
| Your first three ores: Coal, Bronze and Iron | Your best-ever Time Leap tier (it only ratchets up, so your gear keeps working) |
| XP and Temporal Power | Your banked Intelligence and its Generation |
| Your Strength (and its unlock) | Your Era and Alignment progress |
| Lowers your current Time Leap tier |
What Intelligence Boosts #
Your banked Intelligence starts multiplying a stat the moment you cross that stat's threshold, and the boost grows the more Intelligence you're holding. Each boost is unlocked independently, so you'll light them up one at a time as your total climbs.
| Boosts | Intelligence needed | Notes |
|---|---|---|
| XP | 1 | The very first boost, unlocks almost immediately |
| Moments | 500 | |
| Coal | 1,000 | |
| Bronze | 2,500 | |
| Iron | 5,000 | |
| Strength | 1B | |
| Intelligence Generation | 1 Qd | Requires the Recursive Learning upgrade, which lets Intelligence boost its own generation |
Each boost also scales with your Intelligence effectiveness, which the Arcane Potion raises for 15 minutes and which the Ascension alignment can improve. Drinking one right before a big Intelligence session stretches every one of these multipliers.
Arcane Trials #
A pair of mind-game minigames tied to the Ascension alignment, found near Skyspire. Right-click the enchantment table to open the trials menu. Trials pay out Arcane Tokens, a currency spent only in the Arcane shop. (You can read the full breakdown on the Arcane Trials page.)
A Simon-says memory game: watch a growing chain of runes light up, then echo it back in order. Each round adds a rune, up to a perfect run of 25. The further you get, the more tokens you earn. 2-hour cooldown.
Pay tokens to enter one of three tiers (Lesser, Greater, Master) and flip tiles to match hidden color pairs before your attempts run out. Each color is worth a secret token value, so a run can net positive or negative. 4.5-hour cooldown.
The Arcane Shop
| Item | Tokens | What it does |
|---|---|---|
| Arcane Potion | 35 | +10% Intelligence effectiveness for 15 min |
| Neuron Accessory | 150 | Boosts Intelligence Generation, buy it again for a chance at better stats |
| Recursive Learning Upgrade | 1,000 | Lets Intelligence boost its own generation |
| Pure Diamond Package | 50 | A batch of Pure Diamonds |
Tips & Related Pages #
- Because the generator resets your Strength, ores and Origin resources, press it when those are already spent or near their soft ceiling. You lose the least that way.
- Chase the Mastermind passive first: a free, multiplied increase with no reset is far better than grinding back everything each press.
- Keep an Arcane Potion handy. The effectiveness boost compounds across every Intelligence multiplier at once.
- The Neuron accessory is rerollable, so spend spare Arcane Tokens buying it again for a better roll.
See also: Strength & The Peak · Arcane Trials · Eras · Ascension · Time Leap.