Overview #
The Arcane Trials are unlocked when you align with Ascension (an Era alignment available from the Bronze Age). Right-click the enchantment table near Skyspire to open the trials menu. Inside are two minigames, Echo Sequence and Memory Match, plus a shortcut to the Arcane Shop.
Both trials pay out Arcane Tokens, a currency used only in the Arcane Shop. Each trial has its own cooldown, so the loop is: play a trial, bank tokens, and come back once it's ready again. If you're impatient, a trial's cooldown can be refreshed early for Gems.
Echo Sequence #
A Simon-says memory game. A chain of arcane runes flickers before you: watch the sequence light up, then click each rune back in the exact order to echo it. Every round you clear adds one more rune to remember. The sequence can grow up to 25 runes long.
Memory Match #
A pay-to-enter card-matching game across three tiers. You spend Arcane Tokens to enter a tier, then flip tiles to find matching color pairs. Each color is worth a hidden token value, so your net result can be positive or negative. It's a gamble that gets richer (and pricier) the higher the tier.
You have a limited number of attempts per board. Match a pair before your attempts run out to claim that color's hidden value; larger, higher-tier boards hide bigger per-color values.
| Tier | Entry | Board | Attempts | Value per color |
|---|---|---|---|---|
| Lesser | 5 | 4 × 3 | 9 | 1–4 |
| Greater | 15 | 4 × 5 | 14 | 2–7 |
| Master | 35 | 4 × 7 | 20 | 3–12 |
Entry is the Arcane Token cost to play a tier. Value per color is the hidden range each color pair is worth. Match enough high-value pairs and you profit; whiff on a low-value board and you can walk away down.
The Arcane Shop #
The Arcane Shop is the only place Arcane Tokens are spent. It leans heavily into Intelligence upgrades, fitting for an Ascension-aligned player.
| Item | Tokens | What it does |
|---|---|---|
| Arcane Potion | 35 | Grants the Arcane Blessing effect: +10% Intelligence effectiveness for 15 minutes. |
| Neuron Accessory | 150 | An Epic accessory that boosts your Intelligence Generation. Can be purchased more than once for a chance at better rolled stats. |
| Recursive Learning Upgrade | 1,000 | A one-time upgrade that lets your spent Intelligence boost its own generation, a late-game compounding unlock. |
| Pure Diamond Package | 50 | A batch of Pure Diamonds, the genuinely scarce late-game resource used across the upgrade tree. |
Refreshing Cooldowns #
On cooldown but impatient? Shift-click a trial in the menu to refresh it early for Gems. The cost is 40 Gems per hour of cooldown remaining, rounded up, so refreshing a trial that just went on cooldown costs the most, and it gets cheaper the closer the timer is to expiring.
To learn where the trials fit in the bigger picture, see Intelligence,
the Ascension alignment, and the wider
Strength & Intelligence overview. New to the server? /guide
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