How Drops Work #
When a custom mob dies, everyone who helped bring it down can be rewarded, but only if they earned it. Contribution is tracked as the fraction of the mob's max health ❤ you removed, not raw damage, so any health the mob regenerates is refunded off your share. Chip a mob and let it heal back up, and your credit decays right back to zero.
For the full drop tables, visit the mob pages: Undead Miner, Cave Crawler, Prism Archer, Gemstone Guardian, and the Mutant Cave Crawler boss.
How Loot Luck Works #
Every player starts with 100 ⭐ Loot Luck. That baseline isn't just a floor. It already grants every luck-sensitive drop a flat base double roll (in effect, a ×2 shot at dropping). Loot Luck exists as a stat starting at 100 precisely so multipliers have something to grow, since multiplying zero would do nothing.
Push your Loot Luck above 100 and you start earning extra rolls on top of that base double roll.
Every additional 100 Loot Luck adds one more bonus roll, but that extra roll is
scaled by the drop's rarity (see the sensitivity table below). Under the hood a drop with
N total rolls succeeds if any single roll hits, so its effective chance is
1 − (1 − base chance)^(1 + bonus rolls).
Loot Luck caps at 1,000 ⭐. At the cap, a fully luck-sensitive (Uncommon) drop gets its base double roll plus nine more, roughly ten shots at every kill.
Rarity & Luck Sensitivity #
Not every drop reacts to luck the same way. Each rarity carries its own sensitivity to Loot Luck. Higher rarities scale less, so the genuinely rare stuff stays rare no matter how lucky you get. Commons don't react at all: their listed chance is fixed.
| Rarity | Reacts to Loot Luck |
|---|---|
| Common | Not at all (fixed chance) |
| Uncommon | Strongly (full scaling) |
| Rare | Moderately |
| Epic | A little |
| Legendary | Slightly |
| Mythical | Barely |
So a stack of Loot Luck turns Uncommon drops into a near-certainty long before it makes a dent in your Legendary odds. By design, the top of the table keeps its prestige.
Conditional Drops #
A few of the rarest drops are conditional. They simply don't appear in your rolls unless you meet a requirement, no matter how high your Loot Luck climbs. The clearest example is the Tectonic Heart, which only drops for players holding the Tectonic alignment. It's the only source of that item, and no amount of luck will conjure one for anyone else.
Keep this in mind when you compare drop tables: if a listed drop shows a condition, meeting it is a prerequisite before Loot Luck ever enters the math.
Raising Your Loot Luck #
Loot Luck is a boostable stat, so stack it up before a farming session:
The Fortune Potion adds +10 ⭐ Loot Luck and multiplies all resource fortunes by ×1.35 for 20 minutes, the go-to buff for a loot run.
The VIP+ rank grants a permanent +25% ⭐ Loot Luck (along with resource-fortune and XP boosts).
The Fortune effect that the potion applies is what actually carries the Loot Luck bonus. Check the Stats page for the full effect list.
Want the full picture on every combat stat? See the
Combat overview and the Stats catalog. For
what you're actually fighting for, browse the Items guide. Relics,
artifacts, accessories, and more all come off these loot tables. And remember, in-game the
/guide command opens this very wiki.