How Quests Work #
A few NPCs across the world offer quests. Walk up to one, hear them out, and accept the task; each
quest is a short checklist of objectives (mine this ore, kill those mobs,
hand over some Pure Diamonds) that fills in as you play. Open
/quests at any time to see your active quests with live progress bars, then return to
the NPC to turn a finished quest in and claim the reward.
/quests lists every active quest and its objectives, each with a progress bar.Quest Givers #
Three NPCs give quests, each in a different area. See the NPC directory for where to find them.
| NPC | Where | Quests | Headline reward |
|---|---|---|---|
| Scientist | Scientist Island | 1 | Time Leap automation |
| The Collector | Diamond Mine | 4 | Shop access, Collector's Cloak, extra Artifact slots |
| Genesis Captive | Genesis Caves | 14 | Genesis Tokens (repeatable) |
Scientist: Introductory Research #
The Scientist tinkers away on a half-built Time Machine on Scientist Island (unlocked at The Stone Age). He has a single quest, Introductory Research, and it's one of the most valuable in the game: completing it powers up his machine and unlocks Time Leap automation, so you no longer have to press the button by hand.
| Objective |
|---|
| Generate Ticks 400 times |
| Generate Moments 400 times |
| Obtain 1B Chrono Dust to hand over |
| Obtain 1,000 Flesh to hand over |
| Obtain an Undead Core (drops from Undead Miners) |
The Collector: Diamond Mine #
The Collector deals in rare artifacts deep in the Diamond Mine. He won't sell to just anyone, and his quests both prove your worth and steadily expand what you can carry. Along the way he hands out the Collector's Cloak relic (a Move Speed relic that trades away some Defense ๐ฐ).
| Quest | Gist | Reward |
|---|---|---|
| Proving Your Worth | Hand over 1 Pure Diamond & mine 250 Diamond Fragments | Unlocks the Collector's Shop |
| The Collector's Prize | Hand over 10 Pure Diamonds & kill 25 Cave Crawlers | A Collector's Cloak |
| Restocking the Shop | 10 Undead Cores, 100 Pure Diamonds, 200 Cave Crawlers & 250 Diamond Blocks | +10 Artifact storage slots & a second Collector's Cloak |
| Room for More | 50 Undead Cores, 5,000 Pure Diamonds & 500 Compressed Diamond Blocks | +1 Active Artifact slot |
Genesis Captive: Repeatable Quests #
Hidden away in the Genesis Caves, the Genesis Captive is exclusive to players who have chosen the Genesis alignment. Instead of a fixed storyline, the Captive offers a pool of 14 randomized quests. You won't know which one you'll get until you accept, and the objective targets are rolled fresh each time. Every quest rewards 1 Genesis Token, and you can keep coming back for more.
The quests span three difficulty tiers, from quick hauls to a fight with the Mutant Cave Crawler boss:
Genesis Tokens fuel Genesis-only upgrades. See the Genesis alignment page for what they buy.
Quests & Resets #
Quests are progression, so they don't get wiped by the ordinary loop. Your completed-quest history, the Collector's expanded storage, and the Scientist's automation all stick around through a Seconds, Chrono Dust, or Time Leap reset, and through Era tier-ups.
Your items are always safe. Any gear, relics, artifacts, or tokens a quest gave you are never lost to a reset.